MSFS – 04 Augustus 2022 Development Update

Gisteren was er weer een Development Update vanuit het MSFS team. Een 2e versie van de beta v1.27.13 was live gegaan. Er kwamen al gelijk opmerkingen over in het forum. Lees er meer over hier, met de genoemde linken.

General Bug Fixes 1.27.13.0

  • Several crashes have been fixed across the title
  • Fixed a CTD caused by JS intercepting a key event after registering for the same key event interception more than once in a single instrument
  • Fixed crash when setting low altitude airways on the world map after updating packages
  • Disabled DX12 memory manager optimization on NVIDIA GPUs due to graphical corruption issues
  • Fixed a scenario where aprons can be missing after launching a flight
  • Fixed a scenario where haze layer could show up abruptly
  • Fixed tiles of grass sometimes appearing on asphalt surface
  • Drone camera speed increased to 200 by default
  • Toggling Taxi Ribbon no longer closes ATC window
  • NavBlue – Update to AIRAC 2208
  • Fixed a scenario where VR would not render if HDR was enabled in OS
  • Fixed panel issue in DA-62 where Display Backup button was not functioning

SDK:

  • Fixed tools compatibility issues with 3D Studio Max 2022
  • Fixed occasional CFG serialization failures in Aircraft Editor
  • Fixed random crashes when using the BehaviourDebug window
  • Fixed visual effect not reacting accordingly when live editing a graph
  • “-showFramerate” and “-showFramerateMini” command-line options now allow for displaying the FPS panel without need for the DevMode

VFR Map:

  • Resizing the VFR map should no longer induce a CTD

G1000 NXi:

  • Fixed bearing pointers not properly synchronizing with the external HUD overlay
  • Fixed issue where direct-to could erroneously use turn direction of target leg instead of picking shortest possible turn
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