MSFS 2020 ”Feiten wat betreft de sim”

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Steeds meer wordt bekend wat betreft het prachtige en nog in ontwikkeling zijnde ”Microsoft flightsimulator”. Hieronder alvast wat feiten op een rij:

Beginning of the partnership between Asobo and Microsoft until Flight Simulator project starts :

  • Asobo worked on Holo Tour for Holo Lens, the virtual reality device by Microsoft
  • Before FS2020, Asobo developed “Fuel” among other PC games, a car racing game evolving in a wide and detailed world.

New technologies for FS2020 :

  • photoreal Earth data stocked in the cloud and accumulating PetaBytes (millions of GigaBytes)
  • take advantage of the new graphic cards able to render volumetric atmosphere and lights, whatever are the weather, date and time settings
  • immersion : realistic flight performance of aircraft, actual flight sensations, in a living and dynamic world, to bring more realism into the simulator

All CPU cores are used :

  • advanced audio : numerous and realistic audio effects are simulated and played according to the situation
  • camera physics simulation : movements, effects, advanced controls are included

Optimal PC hardware have not been communicated yet because they are still working on the engine optimization, influencing the different components abilities : CPU, memory, graphic card..

  • until now, tests are run in 4K resolution on setup as found in the current market
  • for example, they can aim at 60 frames per second with a graphic card dated in years by using “upscale” feature : graphics are rendered at a lower resolution then displayed at a higher definition without too much visual degradation
  • or in another situation, they can lower the terrain definition setting by one step, and then observe that the detail loss is relatively low for a much higher framerate.

Online and multiplayers features :

  • No official and detailed communication on that topic yet
  • but real time air traffic will be available, to include 10,000 to 50,000 aircraft in flight world wide
  • and / or other aircraft controlled by other connected simmers
  • Settings available to control or deactivate these features

Virtual Reality in MSFS :

  • official Press Release confirmed they were looking into it
  • base technology already available
  • Asobo knowledge and company history are VR oriented already
  • interaction between the VR device in one hand, and on the other hand the user interface or the virtual cockpit remain to define, with high standards as goal
  • calendar and development steps not clearly defined yet

What’s next :

  • 48,000 airports, 3D detailed aircraft stock
  • Alpha tests will be important to retrieve the feelings, comments, requests from the simmers community
  • Set the priorities among the features, usage for all gamers
  • To enhance, fix, and add items according to the most reported comments
  • 120 people currently working full time on MSFS development at Asobo Studios, in Bordeaux, France + 20 more at Microsoft,

Release information : For Windows PC confirmed in 2020, and for X-Box to follow without detail.

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